Educational Games

November 4th, 2009

What is the best method for designers of educational games to create a game that is educational and appealing at the same time?  The player wants the game to be entertaining and doesn’t really want to think that he/she is learning anything at all.  They just want to have fun!  How does the designer go about doing this?

Educational Fantasy

November 3rd, 2009

This article was very insightful.  I never realized that some of the games listed in the article were educational because of the high entertainment factor and fantasy that was involved.  As more and more of these educational games are becoming successful and more interesting than typical “mundane” classroom teachings, can you see in the near future schools implementing these games as daily educational tools for children? 

Sorry this is late!!

November 3rd, 2009

This article was very interesting and reiterated a lot of what was said in class last Monday.  When I was finished with the article, the only thing I kept thinking about was Chess.  That (I think) comes under the category of Brain Games and the only thing I kept thinking about was the chess factor in games.  If only there was a way to incorporate the strategy and thinking skills that are involved in a game like Chess or Stratego, into educational games today, then it wouldn’t be the run of the mill educational game that is talked about in the essay.  Would this be enough to add to that genre of games or would more be needed to make them more commercially and critically accepted?

Fantasy and Games

November 3rd, 2009

Fantasy is clearly a good way to grasp a player in an educational game, but what are some other techniques can also be used to help mundane educational games be more exciting?  Can you think of any specific games that you have played that use these techniques?

Educational Games

November 2nd, 2009

My question is in regards to the boundaries of educational games. How much information can an educational game pass on to a user in an efficient manner? Educational games appear to be great at teaching basic concepts and skills such as multiplication, typing, the properties of rocks, etc. But can a game effectively help a pre-medical student prepare for the MCAT? When preparing for my MCAT, my goal was to digest as much information possible in the most efficient manner possible. The shear amount of content was the obstacle and the amount of time available to prepare the limiting factor. I believe that the “game” aspect of a game would destract from the learning in this case. I believe that students may prefer to spend 1 hour with some boring old flash cards than 3 or 4 hours with a MCAT learning adventure, in an effort to expedite the process. So… Are there boudaries of educational games associated with subject matter?

Educational Fantasy

November 2nd, 2009

This reading offered a lot of insight in terms of looking beyond what typically is believed to be a game. The idea of creating a game with a goal for the user to actually learn something by interacting with the game allows the user to come away from the game with something more then an entertained mindset. I think educational gaming has a lot of potential and can be an important tool for the future of education, my question remains though, in what ways can we produce a game that goes beyond the subtle attempt at teaching the user to do something, but rather develop a game that the user walks away from with learned knowledge he or she never knew they had received?

Educational Game Reading

November 2nd, 2009

This reading was good. It made me thing a loy harder about the idea of educational games.  The cooment was made near the beginning that all articles are in fact educational because we have to learn to play. In some ways I think that this is very true, but in other ways not. I do think that we subconsciously do lear in games. Whether it may be general knowledge or some mild form of problem solving. I think that the bigger issue is finding a way to utilize that aspect in all games. So my big question, if education is in all games, is how can game designers ensure the use of the education learned in areas outside of the virtual world?

Educational Games

November 2nd, 2009

Through my experience, many gamers develop patterns in the way they play games which leads to success in a game.  However, developing these patterns in an educational game can take away from the learning experience by replacing valuable learning content with repetitive game motions.  How, as a game designer, can a educational game keep a player thinking and learning versus developing game play patterns in order to succeed?

Education and Fantasy

October 31st, 2009

Reading this article made me think about playinggames growing up, specifically the Zelda series.  Zelda, while definantly set in a fantasy world was very effective in teaching me how to think out real world problems.  I think that the thought processes foumd in real life can be represented in gaming as an abstract tangible to reach a goal.  Like how Zelda taught me, I needed to get that boomerang to hit that switch because that sword just wouldn’t go far enough.  So my question is, what fantasy games have affected your learning that you played in your younger years?

educational games

October 31st, 2009

There is a rather confusing conflict that occurs between games labeled “educational” and all other games. If it can be argued that all games are educational to some extent (“learning” the game) why would a person rather spend the countless hours to level up a character in an rpg than to play a game that will actually help them develop as a student in the real world?