Educational Fantasy

This reading offered a lot of insight in terms of looking beyond what typically is believed to be a game. The idea of creating a game with a goal for the user to actually learn something by interacting with the game allows the user to come away from the game with something more then an entertained mindset. I think educational gaming has a lot of potential and can be an important tool for the future of education, my question remains though, in what ways can we produce a game that goes beyond the subtle attempt at teaching the user to do something, but rather develop a game that the user walks away from with learned knowledge he or she never knew they had received?

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